Bleach - Kurosaki Ichigo's sword zangetsu"), auto;}

Admin

online?u=anggaperma&m=g&t=1

Search ? Here

Selasa, 06 Maret 2012

Walkthrough Digimon world 4

___                                          (  _`\  _         _                           | | ) |(_)   __  (_)  ___ ___     _     ___   | | | )| | /'_ `\| |/' _ ` _ `\ /'_`\ /' _ `\ | |_) || |( (_) || || ( ) ( ) |( (_) )| ( ) | (____/'(_)`\__  |(_)(_) (_) (_)`\___/'(_) (_)           ( )_) |                                        \___/'                              _       _              _        _     _  _    ( )  _  ( )            (_ )     ( )   ( )( )   | | ( ) | |   _    _ __ | |    _| |   | || |   | | | | | | /'_`\ ( '__)| |  /'_` |   | || |_  | (_/ \_) |( (_) )| |   | | ( (_| |   (__ ,__) `\___x___/'`\___/'(_)  (___)`\__,_)      (_)      Version (1.8) 7/24/2005 Game_Boy87 (Jake Bloodworth) Uga_1987@hotmail.com Playstation 2     If you wish to make a contribution to this FAQ please contact me at  Uga_1987@hotmail.com.  You may also submit any errors or suggestions  you may have.  If you are searching for a certain side-quest, hit CTR+F  and type in a "code" or keyword, to find what you need faster. This is my  first FAQ so I hope you enjoy it!  I want this to be "the" Digimon World 4  Faq/Walkthrough on the net!  ====================== ------Contents-------- ======================  1. Updates 2. Copyright 3. Walkthrough a. Death Valley---(dvly) b. Dry Land-------(dlnd) c. Venom Junge----(vjgl) d. Machine Pit----(mapt) 4. Side-Quests (sqst) 5. Bosses      (bses) 6. Tips        (tps)  7. Question & Answers (qans) 8. Digivolution Guide (dgvl) 9. Signature Weapons (sgwp) 10. Credits     (crdts)  ====================== ------1.Updates------- ======================  6/11/05 - Version 1.0- This is the beginning of the guide! I am up to  Doom Dome and will add more as I am able to write out more of the  locations in the game. I plan on updating frequently!  6/13/2005- Version 1.1- First Update! I added the rest of Death Valley  and updated the Side-Quests section by adding Numenume River.  6/16/2005- Version 1.2- I have added most of Dry Land and more boss  strategies. Next update I will finish Dry Land and add some more side  quest help.  6/17/2005- Version 1.3- I finished up Dry Land and added information about  the starter digimon.  I added more tips and questions/answers.  6/19/2005- Version 1.4- I added parts of Venom Jungle and more side-quest  help. I added more tips, the beginning story, and more questions/answers.  6/21/2005-Version 1.5- I finished Venom Jungle, added more tips, digimon  information, and updated the side-quest guide.  6/25/2005-Version 1.6- I finished the Walkthrough! I added more tips, boss  strategies, and faq's.  Next update, I will add digivolutions.  7/01/2005-Version 1.7- I added a Digivolution Guide and fixed some small  details.  7/09/2005-Version 1.75- I added a Signature Weapon list, and fixed some  small details.  7/24/2005-Version 1.8- I added how to get Signature weapons and a card  list.   ====================== -----2.Copyright------ ======================  This FAQ is c2005, Jake Bloodworth.  You may use this for your personal  use only, or request from me to use this FAQ on other sites.  You may not  use this FAQ/Walkthrough as a guide to make your own FAQ/Walkthrough.  You  may not use this to gain profits. All trademarks and copyrights contained  in this document are owned by their respective trademark and copyright  holders.  ===================== ------Story---------- =====================  The Digital World has been at peace under the management of the host  server Yamato.  Recently, access to the real world was terminated and a  mysterious server was discovered.  The Digimon exploration team that was  sent in to investigate the problem hasn't returned! As a member of the  Digital Security Guard it's up to you to find out what is causing these  problems and prevent a Digi-disaster.  The digimon are counting on you!  (Taken from page 4 of the Digimon World 4 manual)   ==================== ---Starter Digimon-- ==================== Agumon: A great character if you prefer to use melee attacks.   Strengths: Very high strength, high hp, blunt weapons Weaknesses: Low mp, low wisdom, low spirit Digivolutions (Normal Mode) War Greymon X: Defeat all 279 digimon in Undead Yard Hercules Kabuterimon X: Complete Item Road  Dorumon: Balanced digimon that does not specialize in one area Strengths: Very high defense, high mp, high spirit, bash weapons Weaknesses: Very low speed, average wisdom Digivolutions: (Normal Mode) WereGarurumon X: Defeat all 279 digimon in Undead Yard Clavis Angemon: Complete Item Road  Guilmon: A great character if you like to use mp and stab weapons. Strengths: Very high mp, very high spirit/wisdom, very high speed Weaknesses: Very low strength, average hp and defense Digivolutions: (Normal Mode) Hercules Kabuterimon X: Defeat all 279 digimon in Undead Yard War Greymon X: Complete Item Road  Veemon: A speedy character with great defense. Strengths: Very high speed, Very high defense, slash weapons Weaknesses: Average strength, low mp, low spirit Digivolutions: (Normal Mode) Clavis Angemon: Defeat all 279 digimon in Undead Yard WereGarurumon X: Complete Item Road  ==================== ------Glossary------ ====================  Hp- Hit Points (life meter) Mp- Magic Points (Used to execute mp techniques) Tech.- Short for techniques Exp.- Experience points won from a fight Upgrade- Improve your weapons and armor   ===================== ----3.Walkthrough---- =====================   ++++++++++++++The Beginning++++++++++++++++++++  Don't you love the feeling of popping in a new game and waiting for the  "Start Screen" to come on?  When the "Bandai" logo appears press Start  and you will be looking at the main screen.  Select Game Start and you  are on your way. Choose "Create Digimon" and you will get a selection  of four Digimon: Guilmon, Dorumon, Agumon, or Veemon.  After choosing  your digimon you will be prompted to name your character, you can press  up to get lowercase letters and up again for symbols and spaces. After  selecting your Digimon you will be transported to the Terminal Area  where your adventure begins!  You will be prompted to talk to Ophanimon  and he will tell you of the troubles facing the Digital World and you  are the only one who can save it! (Like we have never heard that one  before!) After you are told about your rescue mission you are given  control of your digimon in the Commander's Room. Inside there are digi- elves who offer plenty of tidbits of information about weapons,  digivolution tech., hp/mp etc. You should read what they have  to say, and it is ok if you don't understand everything now, you will  learn as you play the game.  Once finished talking to the elves, leave  the Commander's Room through the portal and you will find yourself back  at the Termial Area.  You will probably want to visit the "Save Keeper"  before heading out (In the central area).  After saving, enter the Gate  Circle and prepare for your first mission!  You will begin a practice  mission, which will get you used to the game's mechanics.  You can't  lose any health so make sure to try and get a few good swings, practice  mp attacks, because you will need to have an understanding of the  fighting as the first mission is difficult.  ************************************* Death Valley (Recommended Level 1-15) (dvly) ************************************* Goburimon: Hits with club (60-100hp, 10-39 exp.) Numemon: Spits slime and attacks with tongue (60-100hp, 12-32 exp.)  Ogremon: Hits with club (120-140 hp, 32-40 exp.) Sukamon: Spits fire and uses a "spin" attack (80-180hp, 24-40 exp.)  Goburimon (Goblin Fort): Hits with club (80hp, 32 exp.) Kokatorimon: Jabs and uses a freeze attack (120hp, 50 exp.)  Bats: Stings with stinger (70-190hp, 22-64 exp.)   +++++++++++Death Valley (Goblin Pass)++++++++++++  When you arrive walk up and you will see a hologram projector and if  you read it you will learn a little bit about Leomon's mission. Be  careful, because Goburimon will begin spawning and they are no  pushovers.  Try not to get surrounded by them and just attack as fast  as possible.  Don't be afraid to run, because they do a lot of damage  to you. If you need more help, consult the "Tips" section.  Take a deep  breath...you are finally on your way to saving the Digital World!  Follow the path and you will come across path split.  Go up the path  and you will face more Goburimon (get used to it) and a few boxes,  smash those and you will probably get a raise disk or a gate disk.   Return back down the path and you will come to another crossing.   Take the crossing with the shrubs, (the other path will lead you to a  fort, but you don't have the keys yet, so go on) and destroy the shrubs  by attacking them to continue.  Along the path you will come across a  rope bridge, you will want to go across that bridge and trigger the  switch that is at the end of it. (Watch out, there are Ogremon and lots  of Goburimon here).  After hitting the switch return to the bridge and  follow the path down.  You will see a trap with falling rocks, and to  avoid being hit you should walk close to the trap and when you see it  begin to fall, run back.  After getting through here you will want to  continue on down the path, and take the lower route.  Along the way you  will come across the entrance to "Humid Cave", but don't take it yet.   Head a little past it and you will see a "Security Portal", (Blue lines  on the ground that look like an arrow, and it will glow when you walk  on it).  You can return to the Terminal Area to heal, buy disks, save  etc. To activate it use a Gate disk and to return to that point leave  the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will  return to the beginning of the level. Head back down from the Security  Portal and enter "Humid Cave".  +++++++++++++Death Valley (Humid Cave)++++++++++++  Humid Cave is like all of the dungeons you have played in other games  of this genre. You fight your way through it until you get to the boss  at the end. There really aren't any tricky spots here, just be careful  to run/jump across the electric traps when they stop glowing, otherwise  you will take hp damage. If you find a door locked and don't know what  to do search around and make sure you have defeated all of the digimon  in that room/area as you will not be allowed to continue unless you  have defeated them all.  If you see Blue Glowing squares on the ground,  click on  them and they will give you a map. The Numemon are a little  tougher in here so try to avoid large groups. The Sukamon are the  toughest enemies you have faced yet, so watch your health and block  when they go into the ground, because you cannot hit them when they are  underground. Once you reach the end of the Cave you will see a  Security Portal, I recommend you take it and stock up because your  first boss battle is ahead. Once you are ready walk into the arena and  you will face Blossomon! Consult the Bosses section for help. After  defeating Blossomon grab the key and enter the treasure room, smash all  of the treasure chests. After claiming your prizes take the portal in  the treasure room and you will be back at Terminal Area.   +++++++++++++Terminal Area++++++++++++++++++++++++  By now you probably have an ok feel for the game, so you will probably  want to change your weapon at the Digi-Lab and open any booster packs  and put your bits into the bank.  You should probably pay off Etemon  his 1000 bits so he can build items, so you don't have to later. After  you are finished restocking, return to the World Gate and prepare for  more action! #Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry  if you have 210 blunt it will work for you and raise your blunt tech.  The "bash" is a miss-print.  ++++++++++++Death Valley (Goblin Pass)++++++++++++  Remember that Security Portal by Humid Cave? If so return there, and  instead of going back down to return to Humid Cave go left and you will  see some rocks and shrubs blocking a path, destroy those and go across  the bridge into the "Abyss of Grief".  ++++++++++++Death Valley (Abyss of Grief)+++++++++  Here you will face much stronger Goburimon than those in Goblin Pass  and the Ogremon will be more abundant so you will need to watch your  health more cautiously. Once across the bridge you will have a choice  of two paths, right or left. Don't take the right path now because you  do not have the boat key yet, so it would be a waste, head left.  Continue left until reach an Security Portal, and there should be a  bridge close to it.  Take that bridge and once you are across it take a  left again and you will eventually come to the entrance of "Cliff  Dungeon". (That is the simplest way of getting there, so if you want to  explore around the Abyss of Grief go ahead, this is a good spot to  level up.)  +++++++++++Death Valley (Cliff Dungeon)+++++++++++  This cave is very similar to "Humid Cave" (except a lot longer) so if  you follow the basic ideas outlined there you will be fine here.  Remember to hit click on the maps, as they will help you out a lot. All  of the digimon in here are a little stronger than what you have faced  before and will try and attack you in groups...Don't let them do that!  Fight them individually and you will be ok. Once you reach the first  Security Portal you know you are half way to the boss. Continue through  the cave and you will encounter the second Security Portal, now is the  time to be prepared for another boss fight.  After defeating Mammothmon  grab his key, enter the treasure room and break open those chests, and  take the portal back to Terminal Area!  ++++++++++Death Valley (Goblin Pass)++++++++++++++  After doing the usual shopping/saving/etc. head to the world gate and  prepare as you are close to saving Leomon! Remember the first crossing  that I told you not to take earlier (I told you to go down not up) Go  up and you will fight some Numemon and two cannons guarding the  entrance to the Goburimon Fortress.  Depending on how many people are  with you, you should see some teleporters lit up and others not. Walk  on the teleporters that are not lit up and you will be taken to the  Guard Room.  +++++++++++Death Valley (Goburimon Fortress)+++++++  Once in the Guard Room you will face tons and tons of Goburimon, so I  hope you are ready. After you dispatch them continue on into the  Rotating Hall.  You will go into different rooms where Goburimon come  through the wall and must defeat all of them to unlock the next door,  continue this process until the last door opens and you will be taken  to a new area. (This area looks like you are walking on a cliff),  continue fighting Goburimon/Ogremon until you reach the first entrance,  which will take you to the "X Digimon Lab". (If you entered into the  GobGob room, you went too far.) I hope you are healed up because you  are about to fight another boss! Click on the terminal and it will say  something about releasing Mecha Rogue and you will fight Mecha Rogue.  After defeating Mecha Rogue, talk to Leomon and you will be taken back  to Terminal Area. Congratulations, you have completed your first  mission!!!  +++++++++++++Terminal Area+++++++++++++++++++++++++  After you have done the usual heal/save/upgrade/sell etc. Go talk to  Ophanimon and she will tell you of a new mission (you will receive the  boat key). You are asked to save the Digi-Elves that have been taken  captive by the Numemon, so when you are ready head to the World Gate  and prepare for another rescue mission!  ++++++++++Death Valley (Abyss of Grief)++++++++++++  Remember at the very beginning of the "Abyss of Grief" (right after you  cross the bridge) and you had a choice of a left path or a right path  blocked by shrubs? I hope so, take the right path and you will come  across a barrel trap, where at the top, barrels are being launched down  a hill at you. You have to make it up the hill, so I recommend the side  closest to the mountain, because less barrels are thrown that way. Jump  your way up the hill and destroy the barrel launchers at the top.  Continue around the mountain until you come across a break in the  mountain on the right. You will see a stone pillar standing not to far  from the edge and yes...you will have to jump. But don't worry if you  fall! You will respawn with 1hp back at the top of the mountain (a  little above the break on the right, where the shrubs were blocking).   After playing hopscotch across stone pillars you will finally land on  solid ground again! (Be sure to heal before jumping onto the final  landing because goburimon will spawn and you don't want to fight them  with 1hp do you?) Continue through the path of trees and you will come  across a purple fence with a gate entrance. Heal before entering  because you are going to fight Blossomon again! The fight is much  easier now and after you defeat her continue along until you reach a  dock, and that will take you to Numenume River!  +++++++++++Death Valley (Numenume River)++++++++++  When you enter a screen will appear and you will be told that you can  only use mp range attacks and your guns (equip them in the first slot  to use them) and that your digimon's hp is the boat's hp, and you  cannot use any hp discs. You will be shown the traps the poor digi- elves are stuck in, and you must destroy the traps to set them free.   What this boils down to is, you must save all of the digi-elves and not  let your boat's hp reach zero, other wise you will be sent back to the  dock. Consult the side-quest section for help with Numenume River. (It  is not necessary to rescue all of the digi-elves to continue the game.)  +++++++++++Death Valley (Doom Dome)+++++++++++++  After successfully traveling Numenume River you will see a brief intro.  screen about Kokatorimon. Continue along the path and you will fight  more Goburimon/Kokatorimon and you will come across Doom Base! You  cannot enter until you have defeated all of the digimon on the screen,  but before you enter destroy the shrubs on the far side of the screen  and follow that up because it will take you to an Security Portal.  (beware some really powerful Goburimon like to spawn by the Security  Portal so watch out) Enter Doom Base the same way you entered the Goblin  Fortress, step on the teleporter that is not lit up.  +++++++++++Death Valley (Doom Base)++++++++++++++  You should be excited! This is the final dungeon in Death Valley! Pat  yourself on the back for making it this far.  This is like all of the  other dungeons you have faced but only progressively longer and a  little more confusing. Don't get hit by the arrow traps, as they do  major hp damage.  Make sure to be full on hp/mp discs as the digimon  here are tough and like to swarm in large numbers. All of the same  basic "dungeon" strategies apply here, look for maps, make sure to  defeat all digimon on the screen, etc.  At the beginning of the second  floor there will be a Security Portal, so I suggest you restock on all  supplies as the boss is not too far ahead. Along the way you will fight  bat digimon and if you are looking for keychains, they like to drop  them.  Continue along and you will eventually come across a purple heal  circle that restores your mp. Leave there and continue to follow the  path until you come across the final room! This room is tricky because  you have to jump, and if you fall, you will respawn back in the room  with only 1hp and if you are hit then...but you won't let that happen!  Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the  other side of the room and defeat them and you will see a portal, but  you won't be able to enter it yet, because more Ogremon/Sukamon will  spawn back at the bottom of the screen so you have to jump back. After  defeating them return to the portal and prepare for another tough boss  fight, with Apokarimon.  After defeating Apokarimon take the portal and  you will be taken to Terminal Area and be prompted to talk to  Ophanimon, congratulations you have completed Death Valley!  ++++++++++++Terminal Area++++++++++++++++++++++  During your conversation with Ophanimon an alarm will go off and you  will be told to turn on all of the security terminals in the area. The  first security terminal is in the Central Area (opposite of the Card  Keeper, follow the path) and the other is in the Shopping Area by Metal  Etemon. (click on the big machine next to Metal Etemon) When you click  on the machine a door will open, enter it and you will be taken to a  new screen. There will be three more security panels and you need to  click on the panel on the farthest right, then the left, and finally the  center panel. After doing that you will save Seraphimon and you will be  told about your next destination "Dry Land"!  ********************************** Dry Land (Recommended level 15-30)  (dlnd) ********************************** Mummymon: Very Slow, but can hit hard (200-350 hp, 45-51 exp) Scorpions: Can fire "poison bombs" and stab you (125-190 hp, 51-75 exp) Tyranomon: Uses jab attacks and blaze blast (320-450 hp, 55 exp) Minotarumon: Punches and fires a "dark" attack (200-300hp, 50-75 exp.)  Arukenimon: Slashes and shoots a web (250-400hp, 61 exp.) Pharaohmon: Uses a great shield and fire attacks (200-250hp, 64 exp.)     +++++++++++Dry Land (Mummy Desert)+++++++++++++  Welcome to the second level!  Run across the bridge and you will come up  to a split, right takes you to an excellent spot for leveling up (see tips  #6), take the left path to continue through Mummy Desert. Continue heading  left (west) until you come across another path, which splits into two and  take the left path again.  Continue breaking rocks and fighting until you  come across a bridge which leads into "Sand Labyrinth". (There is a  security portal nearby if you need it)  +++++++++++Dry Land (Sand Labyrinth)++++++++++++  Follow all of the strategies for this dungeon as you have for all of the  others and you should be fine.  When you enter you will be cursed (your  attack and speed is lowered).  The Mummymon here are stronger and the  Minotarumon can be very difficult if you allow them to reach the pots at  the corners of the room. (Don't let them get to those, it powers them up,  and do not let the Mummymon catch on fire, otherwise they become much  stronger as well). Remember the monolith's the scorpions used to  continually spawn? The Mummymon have a simlar thing here that looks like a  spire with an electrical current at the top, destroy that to stop more  Mummymon from spawning. Continue through using Security Portals as you  find them, and you will eventually come up to your next boss fight, Skull  Greymon!  After you defeat him take the key and you will be taken back to  Terminal Area.  +++++++++++++++Terminal Area+++++++++++++++++  Right now is probably a good time to try the Undead Yard if you have  rescued all 10 digi-elves. (See tips #8 for help)  ++++++++++++++Dry Land (Mummy Desert)++++++++++++  Remember the second path I spoke of earlier on your way to Sand Labyrinth?  I told you to go left then, this time go right and continue along until  you reach a metal platform, go up and go into the cave entrance and you  will enter "Grief Wasteland"  ++++++++++++++Dry Land (Grief Wasteland)++++++++++  From here go straight ahead, and you will encounter two plants, which will  shoot thorns at you.  You can damage them, but they will "repair"  themselves after a few seconds.  Continue down the cliff (jumping when  necessary), and you will encounter a monolith where scorpions will spawn,  and you will see a pair of rocks blocking the entrance to the "Ancient  Ruins".  Destroy the rocks and enter the ruins.  ++++++++++++++Dry Land (Ancient Ruins)++++++++++++  This is very similar to the "Sand Labyrinth", in that you will be cursed  and fight the same digimon.  Remember to destroy spawning points when you  come across them, and you will also fight pharaohmon here. Use Security  Portals when necessary and you will come up to some rooms that have a  "quicksand" effect.  You can jump on the quicksand, but do not allow  yourself to be dragged into the center where all of the sand is being  pulled, otherwise your digimon will die.  Continue along and you will  fight the boss, otherwise known as Scorpiomon!  After defeating him, grab  his key and you will be transported to the Terminal Area.  +++++++++++++++++Terminal Area++++++++++++++++++++  Don't forget if you have nine key chains to trade them with Prince Mamemon  (remember you must be alone).  Open booster packs if you have them, and  return to the world gate once you have saved.  +++++++++++++++++Dry Land (Mummy Desert)++++++++++   Return to the metal platform, (the one you crossed on your way to Grief  Wasteland), and instead of going up, go left until you reach a switch, and  activate it.  After activating the switch return to the beginning of the  stage, where you first cross the bridge, but don't cross it. Go to the  area where you "leveled up" against the scorpions and continue heading  right.  Break any rocks that are in your way and continue down the ledges  heading right and you will eventually come across a metal platform, jump  on it and follow it to the "Storm Train".  ++++++++++++++++Dry land (Storm Train)++++++++++++  Many people ask what the correct path on the train is...here it is!  Go  forward, forward, right, forward, right, and left.  You will have a hammer  that you must use as your weapon for the time being, and you cannot heal  so watch out.  Be sure to avoid any lightning traps along the way, be sure  to hit the red buttons when necessary to open up the gates along the  pathway, otherwise you will blow up and have to start over. After  successfully traveling "Storm Train" you will arrive at the "Power Plant"!  Special thanks to Biblo for help with the directions.  ++++++++++++++++Dry Land (Power Plant)++++++++++++  Difficult mission here! All you have to do is destroy all of the power  cores (light bulb looking things) and the power will go down. You will be  able to enter, and get past the MaloMyotismon Gate.  ++++++++++++++++Dry Land (Mummy Desert)++++++++++++++  You will want to follow the same path you did earlier to the "Ancient  Ruins", but instead of entering head left.  You will go through another  screen change and be brought to an area full of traps. Head right and  follow the path all the way through and you will be shot at by the cannons  along the way and they do heavy damage, so be sure to heal and break all  of the obstacles in your way.  Continue along the path and you will  eventually come to the entrance of Station X!  ++++++++++++++++Dry Land (Station X)+++++++++++++++++  This place is tricky in that, before you can go on you must destroy all of  the antennas around the Station (there are four).  Follow the paths around  and you should encounter areas, which look like an amphitheatre with a  large antenna in the middle that has an electrical charge.  Scorpions will  spawn while you try and destroy the antenna, and be sure to have most of  your health when you destroy the antenna because when you destroy it you  will lose a little over half your health.(To avoid taking damage from the  antenna's destroy them with a ranged attack) Follow the different paths  and destroy all of the antennas, after that head to the entrance of "Virus  Lab" and prepare for another dungeon. (There is a security portal nearby  if you need it.)  ++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++  This is like all of the other "dungeons" you have faced before, but this  time the traps are harder to get by and do lots damage to you.  Be sure to  run past the blue lasers after it disappears from the screen, as you can  still be hit by the tail end of it.  The fire traps do really high damage  if you are weak to fire, to avoid it get as close to it as possible while  it is flaming and when it dies down run past it.  It comes on again very  fast, so make sure to run right after it dies down.  Continue through the  dungeon and at the very end you will have to make a few jumps across  moving platforms, which can be quite difficult.  Remember you can move  while jumping in the air, and after you get across that room, you will  reach the portal to MaloMyotismon!  After defeating MaloMyotismon grab  your goodies and you will be taken back to the Terminal Area!   Congratulations you have completed Dry Land!  ++++++++++++++++Terminal Area+++++++++++++++++++++++++  When you return, talk to Seraphimon and Opahimon.  After talking to them  you will need to talk to Leomon, he is now in the Central Area over by  Prince Mamemon.  After talking to him, go back and talk to Seraphimon and  you will be given your new mission, and you will now be able to travel to  Venom Jumgle!  ******************************* Venom Jungle (Rec. level 30-40)  (vjgl) ******************************* Otamamon: Stabs at you and fires a bubble (65 exp.) Tortomon: Has a high damage breath attack and a "spin" attack (400-550hp,  67-72 exp.) (special thanks to War Greymon X, for help with hp and exp.) Geckomon: Stabs at you and use hypnosis on your digimon (300-850hp, 76-115  exp.) Marine Devimon: Uses quick strikes, weak to elec. (300-500hp, 64-85 exp.)   +++++++++++++++++Venom Jungle+++++++++++++++++++++++++  Follow the path and jump off the bridge heading down, it's kind of hard to  see but there should be some steps leading down the cliff. Once you are at  the bottom you will probably see a purple ring and you may be wondering  what it is.  It is a poison that the plants in this area use to attack  you, and it can be very annoying.  The plants are hard to destroy, because  there isn't much time to get close to it and attack it, before it starts  its "poison ring" again.  I suggest using a charged attack or a ranged  attack to destroy them. (Note: If you leave the screen and come back, the  plants will have respawned).  There are seven switches in here that you  will need to hit now or later, but for now, keep going right until you see  a Security Portal, which will lead you to "Geko Path". #Note: It is best to try and complete "Vine Tunnel" and "Vein" in one  sitting, so you do not have to hit the switches each time you come back.   The switches reset each time you turn off/reset the game.  ++++++++++++++Venom Jungle (Geko Path)+++++++++++++++++  Congratulations for surviving through all of the poisonous plants, because  this "dungeon" is really easy and short.  Follow all of the basic  "dungeon" rules you have learned and you should be fine.  You need to be  cautious because throughout the pathway you will come across a high ledge  where many Otamamon will come down and ambush you.  This should not be a  problem, but can be if you are low on health, because they attack very  fast and make it hard to heal.  If you come to a dead end attack that part  of the wall and you may find a secret passageway with some hidden goodies.   Continue along the path and you will see a security portal.  Follow along  and you will eventually come to the "hp heal station", which always means  there is a boss ahead!  After defeating Shogun Gekomon, collect the key  and you will be returned to the Terminal Area.  +++++++++++++++Terminal Area+++++++++++++++++++++++++++++ Save/heal/upgrade/side-quests, etc.  ++++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++  After returning through the World Gate, jump off and head left, you will  be taken to Mangrove Forest.  When you enter head to the right and destroy  the two gun turrets, you will see a computer terminal (which cannot be  turned on unless you have activated all of the switches) and turn it on.   Then head down and at the bottom you will come across a Security Portal,  continue along and you will be in "Vine Tunnel".  ++++++++++++++Venom Jungle (Vine Tunnel)+++++++++++++++++  This is similar to the "Geko Path", but has more digimon and is a little  longer.  Follow all of the basic strategies for "dungeons", this dungeon  is unique in that you have to destroy vine walls to continue.  When you  come across a green (vine) wall, use a "fire" mp tech, or equip a fire  power medal to destroy the wall and get past it.  After defeating Mecha  Rogue 04, grab the key and you will be transported back to the Terminal  Area.  Below is an in-depth walkthrough of Vine Tunnel, in which I must  thank Formby, for helping me with it.  Take your first right and open the chest. Then head back and go left. If  you head left you will encounter a few enemy digimon, nothing serious. You  will come to a green wall. Click on the map, head left and get the chest.  To get past the vine wall you will have to use a fire attack. If you have  "petty fire" attack the green wall with it. If not, equip a fire medal to  your weapon. There will be four chests when you pass the vine wall, then  head right. Jump over the electric floor trap and you will be ambushed by  a few otamamon. Destroy them and head down. You will come to a room,  defeat the gekomon to open the door and continue on. Head up then right  and open the chest, then go back left and go to the next portion of he  stage.   Don't you love the ambushes by now? Destroy them and head left. You will  come to a turn. If you head left you will come to a vine wall. Destroy it  and there is a Security Portal, head down.  If you go right you will be  lead to a dead end, head left and you enter a big room with a lot of mech.  dogs.  Continue heading left and you will come across another map. Then  head up and destroy the wall and your back to the area with the Security  hole. Go back to the big room and head down. Destroy the digimon in the  room to open the doors. Head right, open the four chests, head down and  then right. Go around the area and then go down and jump off the cliff and  open the two chests. Then head up and fight some more mechanical dogs.  Destroy them and head left. Then go up and left and down to the next area.   When you first enter you will see a Security Portal. Head left and defeat  the otamamon to open the doors. Go up and beat the mech. dogs then go down  and left. Destroy the gekomon, open the door and go up. Click on the map  and open the four chests. Then go back down, head right, and down again.  Jump over the electric floor trap, and head left. Continue along, go left  and up, jump over the electric floor trap, then head left and destroy the  gekomon.  Open the chest, the door will open, go back down and head left.   Destroy the mech. Dogs, head up, then left, knock down the vines and open  the two chests. Then go back and up, and head left and destroy the gekomon  to open the door to the room with two chests. Go up and left, walk inside  the hp station and be prepared for a boss fight!  After defeating Mecha  Rogue 04, grab the key and you will be taken back to the Terminal Area.  +++++++++++++++++Venom Jungle++++++++++++++++++++++++++ After returning from Terminal Area, head cross the bridge, jump down the  ledge (not all the way down), head right and you will see a ledge that  looks like steps, head up those.  Continue along the path and you will  come up to an entrance of a cave called "Vein". (If you came here without  hitting the seven switches and the computer control in Mangrove Forest,  you won't be able to enter "Vein", because it will be blocked by water.)  +++++++++++++++Venom Jungle (Vein)++++++++++++++++++++++  This is probably the longest "dungeon" you have faced before, it is four  floors long...but it is very easy.  Sometimes you will come across an  otamamon or gekomon who will spawn one at a time in the middle of a room,  to continue you must destroy all of them, remember they spawn one at a  time so it might take a minute or two to take them all out.  Follow all of  the "dungeon" rules and you will be fine.  Remember to destroy the vine  walls with a fire mp tech or a fire power medal to get through them.  On  the third and fourth floor you will start facing Marine Devimon who can  pose a threat if you are caught off guard.  Take off your fire power medal  when facing him, because he is strong against fire.  Continue through all  of the Otamamon ambushes and follow the path, which will lead you to your  next boss, Diaboromon!  After defeating Diaboromon grab his key and you  will be returned to Terminal Area.  ++++++++++++++++++Terminal Area+++++++++++++++++++++++++++  After you have saved and finished doing all of your usual stuff when you  get back from a mission you will want to make sure you have a filter board  with you.  If you don't have one, you will want to talk to Metal Etemon  and donate the amount of bits he is asking (it should not be that much).   He will thank you for donating, and he says he will need time to make new  items, so leave through the world gate and once you get to Venom Jungle,  use a gate disc and go back and talk to Metal Etemon.  Buy a Filter board  from him because you will need it in your next mission.  +++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++++  After returning from Terminal Area you will want to go to Mangrove Forest.   This time you will want to make your way through Mangrove Forest until you  reach a metal platform.  At the top of the platform there will be a  Gekomon guard, who will ask you for all three of the id's you have  acquired through your journey in Venom Jungle.  Continue along and you  will enter "Dread Bridge".  +++++++++++++Venom Jungle (Dread Bridge)++++++++++++++++++  Right now is when you want to equip your filter board, otherwise the  poison gas in the area will damage you.  Go through the purple poison and  follow the path and you should eventually come across a metal platform.   You will fight many marine devimon along the way so watch out.  When on  the metal platform you will face many cannons and I cannot stress to you  how important it is to watch your health.  The big cannons will do major  damage and little cannons attack fast making it hard to heal, so watch  out.  The scorpions and other enemy digimon are stronger here as well.   Continue following the metal platform and you will eventually come to the  entrance of "Dread Note".  (The next dungeon takes a long time to go  through, so make sure have at least 45 minutes to sit and play)  Tank Turrent Trick: (special thanks to SenakuJin, for the tip) In venom jungle on the way to the red buildings you'll encounter ALOT of purple turrents (the bigger ones), they will make short work of your HP if you are not careful.  My advice is to get to the step right before the  turrents, because all of their shots will go over your head.  Charge up a  charge attack and let loose while the turret is firing, you will nail the  tip of the turrent and cause damage.    ++++++++++++++Venom Jungle (Dread Note)++++++++++++++++++++  Take a deep breath, this dungeon is long and can seem very cumbersome at  times, but I know you can get through it!  None of the digimon here should  give you a problem, which is good because this area can very tricky.  My  advice is, try and not backtrack too much and anytime you encounter enemy  digimon that is good because you know you haven't been in that part of the  dungeon yet.  Along the way you will come across a few Security Portals  and I suggest you take them so you can heal, and sell off items you pick  up along the way.  You will know you reached the end when you come across  an area where you have to on a platform, which takes to the boss, Lucemon!   After defeating Lucemon grab your goodies and you will be taken back to  Terminal Area.  Congratulations you have completed Venom Jungle!  ++++++++++++++++Terminal Area+++++++++++++++++++++++++++++++  Wow, you are about to embark on your last quest!  Now is probably the time  to equip the best weapons/armor/sub slot you have.  After that you need to  talk to Ophanimon, who will tell you of your final mission in Machine Pit!   You need to bring a lightning power medal with you, because there are a  few walls that can only be destroyed with a lightning attack.  (Just like  how you needed fire in Venom Jungle)  ****************************** Machine Pit (Rec. level 40+)  (mapt) ****************************** Megadramon: Fires missles and lightning (600-750hp, 80-102 exp.) Infermon: Casts power down, can multiply (120-550hp, 20-110 exp.) Mech. Dogs: Slides at you and kicks (110-500hp, 20-110 exp.) Raremon: Can "hold" you and poison you (400-600hp, 101-108 exp.) Mecha Rogue Copy: Spins and fires lasers (300-600hp, 105-264 exp.) Mecha Rogue 05: Powerful strikes and shield (400-700hp, 102-155 exp.) Imperialdramon: Flys, can only be hit on "high ground" (700hp, 98-115exp.)  ++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++  Welcome to the last level in the game!  This level is significantly harder  than the others so I hope you are prepared!  You will probably remember  the beginning of this level if you have done any side-quests, because you  had to go through there to get to your side-quest.  The same idea is held  here.  Walk off the spawn area and you will come up to an area full of  cannons!  This can be dangerous if your health is low, but it is the  beginning of the level so you should be ok.  Destroy all of the cannons  and hit all of the switches around.  Continue along and you will want to  jump down, you will want to hang close to the walls and look for a place  to jump up.  When you come to one, follow it around and you will hopefully  come to the entrance of "Electric Mine".  If not jump down and try  somewhere else, the room is not that big, so you should find your way.  ++++++++++++++++++Machine Pit (Electric Mine)++++++++++++++++++++  If you didn't have any problems with "Dread Note", than this "dungeon"  will seem like a breeze.  I recommend you have at least 45 minutes to play  for this dungeon is very long as well.  This dungeon is not as tricky  as the last, but the digimon here are much stronger.  Many digimon here  can poison you, so you will want to watch your health.  Anytime you come  across a wall that looks like it is covered with many "electric boxes",  you will want to use a lightning attack or a lightning power medal to  destroy the wall (just like the vine wall in venom jungle, but only use  electricity).  At times you will come across what looks like railroad  tracks, and guess what...it is!  A trailmon will attack you while you are  on it, so watch out when you have to travel across and through them.  (Remember at times you will have to walk over the train tracks heading  left or right, so it is ok to walk on them, just don't get hit by the  train it does 400-600 damage).  Once you have gone through all of the  mecha rouge copies and their big brothers the mecha rouge 05's, you will  find yourself at the entrance to the boss!  After defeating  RoyalKnightmon, grab the key and you will be take back to Terminal Area.  ++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++++ After returning from Terminal Area, you will want to go through, hit all  of the switches, and again beware of the cannons.  Once you jump down, you  will want to search around for a "door" on the side like you did for  "Electric Mine", but only this time you will want to look for the entrance  of "Mecha Nest".  Once you enter it, be prepared for another dungeon, that  is much easier than the previous two.  ++++++++++++++++++Machine Pit (Mecha Nest)+++++++++++++++++++++++++  This "dungeon" is going to be a breeze when compared to the last two.  The  digimon are less abundant and the traps do not require as much jumping.   Follow all of the basic "dungeon" rules, and you will be fine.  One  caution though, you will face many mecha rouge copies here, so you will  want to watch out for them.  There is not that many floors and this  "dungeon" should not take very long to beat.  Once you reach the end, you  will come across the "hp healer" and are ready to face Mecha Rogue 05!   After defeating Mecha Rogue 05, grab the key and you will be taken back to  Terminal Area!  +++++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++  All of your training throughout the game has come to this, the final areas  of the whole game.  Make sure you are stocked on plenty of hp, mp,  recoveries, etc.  Bring all of your most powerful equipment, as the final  boss is very difficult.  That being said, I hope I did not scare you!   There are no Security Portals ahead, so make sure you have plenty of time  to complete the game (around an hour).  When you spawn in Machine Pit, do  the usual and hit all of the switches, then jump down.  This time you will  want to search the edge of the surrounding walls again for what looks like  steps.  Jump up the steps and you will up to a ledge, which leads to  another area full of turrets.  Go past there and you will find yourself on  a metal platform that leads to a ship.  Walk as close to the ship as  possible and you will be transported to the next area!  (If you came here  before you had both keys from Machine Pit, you will be told you need two  keys) (Make sure you are prepared before entering the ship, because there  is no turning back from here)  ++++++++++++++++++Machine Pit (Mechanical Core)+++++++++++++++++++++  This area is probably the most confusing in the game.  You have to  activate different switches, which will allow you to jump up to the Black  Core and lead you to the next area.  You need to turn off all of the red  platforms and turn on all of the blue platforms.  When you do this the  bridge of the Black Core will move and allow you to go inside.  To  activate a platform, walk on it and you will see a brief sequence, this  will allow you to jump up to the level above.  This would not be that bad,  if it were not for the Infermon in this area.  The Infermon will spawn as  you walk around trying to find the different platforms.  This can be very  annoying because the Infermon are tough to hit, will multiply, and keep  spawning, which can cause a massive slow-down on the screen.  Try not to  let too many stay alive and you should be fine.  Once the bridge lowers,  enter Black Core!  (If you have any suggestions for explaining this area,  please feel free to email me).  (I received a tip that suggested you press  3 more blue switches than the number of red switches.  You don't have to  turn off all of the red switches and you don't have to turn on all of the  blue switches.)  +++++++++++++++++++Machine Pit (Black Core)++++++++++++++++++++++++++  Welcome to the final area of the game! (Besides the boss of course)  Take  a second to enjoy the moment, after that continue forward.  You will face  a few Infermon and some Mech. Dogs.  After defeating them, hit the switch  that is on the opposite side of the big red block.  Make sure you have  defeated all of the digimon, otherwise you will not be able to activate  the switch.  After activating the switch a bridge will form, and the block  will move over.  Cross the bridge and you will face more digimon.  Defeat  them, and hit the switch on the other side of the red block to cause the  red block to move to the left/right a little.  Jump up the block and you  will face off against two Imperialdramon (Dragon Mode)!  Jump on the  elevated area to be able to hit them.  After defeating them, you will be  lead to another area that is just like the one you just did.  Do this a  few times and you will find yourself at the entrance of the final  boss...Mecha Rogue X!  Make sure you are fully healed on hp and mp, as  this is the final boss in the game.  He has three forms, so don't overuse  your resources!  I recommend replenishing your hp and mp in between each  form you fight. (Check bosses section for help)  ++++++++++++++++++++++++++The End++++++++++++++++++++++++++++++++++++++  Congratulations!!!  You have beaten the game!  I knew you could make it  this far!  Enjoy the credits and be excited because you have now unlocked  hard mode!  Hard mode plays the same as normal, except all of the digimon  are tougher, but you can unlock many more digivolution forms!  You even  keep everything from normal mode (except key items).  I hope this  faq/walkthrough has helped you through the game and I would like to thank  you for taking the time to read it!      ==================== ----4.Side-Quests---  (sqst) ====================  Numenume River: This is a lot easier if you have multiple people  helping you out, but if you don't you can still succeed! It is  important to remember you do not have to rescue all 10 digi-elves at  one time, so if you rescue three your first time, the next time through  you only need to rescue seven, so take it little by little.  Don't  worry about the Numemon along the way, focus on the digi-elf traps and  the rocket launchers along the way, as the rockets do lots of damage.  When you reach the dam, destroy the gate and damage all of the  buildings around it and you should get through ok.  Booster Pack Card Collection: 1.Agumon  2.Agumon(Action Pose)  3.Veemon  4.Veemon(Action Pose)  5.Guilmon   6.Guilmon(Action Pose)  7.Dorumon  8.Wargreymon  9.Weregarurumon  10.Alphamon  11.Beelzemon  12.Imperialdramon PM  13.Imperialdramon FM  14.BK Wargreymon  15.Gallantmon  16.Metalgarurumon  17.Susanomon  18.Apokarimon  19.MaloMyotismon  20.Lucemon  21.Goburimon  22.Kokatorimon  23.Numemon  24.Sukamon  25.Ogremon  26.Blossomon  27.Mammothmon  28.Arukenimon  29.Tyrannomon  30.Mummymon  31.Minotaurumon  32.Pharohmon  33.SkullGreymon  34.Scorpiomon  35.Tortomon  36.Otamamon  37.Gekomon  38.MarineDevimon  39.ShogunGekomon  40.Diaboromon  41.LordKnightmon  42.Imperialdramon  43.Infermon  44.Megadramon  45.Raremon  46.Leomon  47.MetalEtemon  48.Orphanimon  49.Seraphimon  50.PrinceMamemon (Special thanks to Cory for the list)   Credit to Ironlad_9 for help with this mini-side quest  guide.  1. Undead Yard  Location of Digielf: Northeast corner in Terminal Area  Conditions:  Normal Mode- Be at least level 16  Hard Mode- Have at least 5 digivolutions. Very Hard Mode- unknown Objectives: Normal Mode- Eliminate all 279 digimon within 30 minutes. (156-1st floor,  123-2nd floor) Hard Mode- Eliminate all 302 digimon within 40 minutes. (157-1st floor,  145-2nd floor) Very Hard Mode- Eliminate all digimon within 50 minutes.  Here are two maps of Undead Yard that should help greatly. http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f1.gif http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f2.gif (Special thanks to Kusanagi Blade for making these)   2. Card Retrieve  Location of digielf: North of Card Keeper. Upper right digielf.  Conditions:  Normal Mode-25 kinds of cards  Hard Mode-30 kinds of cards  Super Hard Mode-45 kinds of cards  Objectives: All Modes- Defeat Scorpiomon and bring back Booster Pack to the digielf. Description: When you begin this side quest, you will be told that you  cannot use gate disks and that you CANNOT RECOVER either HP or MP. You  must get through traps and monsters and finally defeat the boss,  Scorpiomon.  3. Barbarian Cave  Location of Digielf: Northeast corner in Terminal Area  Conditions: NOTHING. Simply talk to that digielf.  Objectives: All Modes- Simply defeat the boss, Mammothmon.  4. Item Retrieve  Location of Digielf: North of Card Keeper. Upper left digielf.  Conditions: Start any OTHER sidequest. Then talk to this digielf to start  this one.  Objective:  Normal Mode-Bring back a Beam Magnum Hard Mode- Bring back a Sword Cannon Very Hard Mode- Bring back a Blaster Gun Description: To activate this side quest, you must talk to any other  digielf which changes the links to the Battle Arena. Then, before going to  the Gate Circle, talk to the digielf, which activated the Item Retrieve  side quest. Then proceed to the Battle Arena and look for a different  dungeon being opened. You should find the Dungeon of Doom.  5. Item Road Location of Digielf: North of Card Keeper.  Conditions: Beat the game once.  Objectives: All modes-Just beat the boss. No need to worry about the number of  treasures you find. Decription: To activate this side quest, talk to the digielf in charge of  this quest until he will mention something about item road. Then, go to  terminal area and proceed to the 4th stage (Machine Pit). Look around the  battle arena and you will find a new dungeon being opened. You should find  out that Item Road has been opened.  6. Item Trading  Location of Digielf: North of Card Keeper.  Conditions: Normal Mode - Trade with PrinceMamemon at least 5 times  Hard Mode - Trade with PrinceMamemon at least 8 times  Very Hard Mode - Trade with PrinceMamemon at least 8 times Objective:  All Modes-Simply try to trade with a lot of digimon in the Trading Hall  and satisfying as many digimon as possible.   7. Seal the Souls/Ghost Extermination  Location of Digielf: Northeast corner in Terminal Area  Conditions: Defeat MaloMyotismon and talk to that digielf ALONE.  Objective: All modes- Place the statue in the altar in the quest, then escape the  dungeon within 15 minutes without dying. (I suggest escaping with 10  minutes or more remaining)  8. The Summoning of Gekomon  Location of Digielf: Opposite Armory Shop  Conditions: Speak to this digielf until he talks about something going on  in Venom Jungle. Then go to Venom Jungle, into Mangrove Forest, and head  far southwest in the area. You should find a place in ruins with a big  brown door being opened. Objective: All Modes- When you enter the big brown door, they will tell you to defeat  all digimon being summoned by the gekomon in the middle before time runs  out. Time runs out when the green clock in the middle turns completely  red. You must defeat about 4-8 Otamamon, 4 Gekomon, and 1 ShogunGekomon.  #NOTE THAT you must complete this quest 3 times to completely finish this  side quest.  9. The Legendary Stadium/Colosseum  Location of Digielf: Opposite the Data Keeper  Conditions: You must find Survival Stadium in Grief Wasteland.  Simply switch on both switches in Mummy Desert and Grief Wasteland. (One  near to entrance to Grief Wasteland and the other is on the ledge of Grief  Wasteland, close to Station X) You should hear sounds of something being  lowered for each switch being switched on. Then proceed to an area near  the exit of Grief Wasteland and you should find a purple metal platform.  Proceed onto it and drop down onto a blue platform to start your 1st  fight.  There're a total of 6 fights, the Digimon in each fight is random and you  should come across SkullGreymon as a miniboss half way through the fights. Objective:  All modes-Defeat SkullGreymon with a bunch of mummymon on by his side.  NOTE THAT you must defeat SkullGreymon 3 times to completely finish this  side quest.  10. Final Quest/"Wormhole" Dungeon/Wamu Platform  Location of Digielf: North of Card Keeper.  Conditions: Complete all 9 other side quests. Objectives: ( I don't really know, but if I know what item I need for item  retrieve then I can finish all side quests and find out what's going on  here.  ==================== -----5.Bosses-------  (bses) ====================  1. (Humid Cave)-Blossomon (250hp): This is a tough fight if you don't have  "Petty Fire", because Blossomon is weak to it. I would run around while  Blossomon did her spin attack and when she stopped I would hit her with  "Petty Fire". If you wish to go melee, hit her when she stops spinning  then run away and continue like that until she is defeated!  Remember  her health bar goes green, yellow, then red.  Remember to heal, because  she hits for lots of damage.   2. (Abyss of Grief)-Mammothmon (300hp): Once again if you have "Petty  Fire" you are in luck because he is weak to it to. He will charge at you  and hit the wall. This is your chance to hit him from behind once or  twice, but be careful because he will turn around and freeze you for heavy  damage before he comes charging at you again. Continue hitting his back- side after he runs into the wall and you should be able to handle him.  Remember to heal, because he hits for lots of damage.   3. (X Digimon Lab)-Mecha Rogue: This fight was easy for me because I  ran up to him and pounded him with melee attacks before he could do  anything, so I need suggestions here for people to use.  "Blue Garuda" suggests: For a "soft" character, (more magic based, low level armor, whatever  might make you less of a melee fighter) you will want to basically  dodge and shoot. Use guns or magic to avoid getting hit, as he can hit  pretty hard for one of the first bosses. And, of course, don't forget  to heal. Just watch out for when he points his arms at you. That means  he is going to shoot. It doesn't feel very nice. Dodge it.   Now, this is a little easier with a "tank" character (less magic based,  high strength, good melee weapon, good armor). Flank him (attack him on  his sides) and attack like he owes you money. He shouldn't be able to  attack if you keep hitting him.    4. (Doom Base)-Apokarimon (400hp): This is an awesome fight, because you  actually fight on him! Destroy all of the "spike balls" around the  perimeter, but watch out for his fire attacks that rain down. When you  are attacking a "spike ball" he will face you and hit you with a freeze  attack that will do major damage. After destroying all the "spike  balls" jump up close to him and pound him with melee/magic attacks. (Do  not try and attack him until you destroy all of the "spike balls" as  you will get shocked and be knocked back). Remember not to let your hp  drop to low before healing!  5.  (Sand Labyrinth)-Skull Greymon: The next-gen graphics really make  Skull Greymon look awesome! To defeat him I pounded him with melee attacks  in between when he used Dark Shot and a fire attack.  Dark Shot is a  homing attack, but if you run around enough you should be able to make it  hit the ground.  Getting too close causes him to use a "fire breath"  attack.  The best strategy would be to use blast techs or a "gun" to hit  him.  6.  (Ancient Ruins)-Scorpiomon: I found this fight easy, you should be  able to pound away at him before he is able to start any of his attacks.    "Papa G" Suggests:  I have found it useful to quickly hit him when you see him ready to charge  his missiles at you because if you don't stop him he usually just keeps on  trying to attack you with a barrage of missiles. This works better if you  tipped over to the gun or magic side because you can hit him freely from  any distance but for the melee people attack then block because usually  after you stop his attack he hits you with his claw.   7.  (Virus Lab)-MaloMyotismon: In the show it took all of the digi- destined's strength to defeat MaloMyotismon, unfortunately here he isn't  nearly that tough.  He likes to fly around, and cast down lightning bolts  at you, but they don't do much damage and are easily avoidable.  While he  is flying you cannot hit him, and watch out when he lands because he will  send a shockwave through the ground, which will hurt you.  When he is on  the ground he will send two concentrated attacks that can do some major  damage, after he finishes firing those attacks he will stand for a second  and this is your time to unleash your most powerful attacks on him.  (I  found that he is weak to ice attacks, and you can also cast bind on him to  keep him from flying, so that might help)  8. (Geko Path)-ShogunGekomon: Did you find it annoying when the Gekomon  used Hypnosis and put your digimon to sleep?  If so, you might not like  this fight much.  He is very slow and is easily able to be beaten with  melee attacks.  When he jumps or falls he will send shockwaves of energy  at you.  When he gets up he will cast hypnosis, which you cannot "wake up"  from until you are hit again.  He does not do much damage and you will  probably be able to defeat him easily.  9. (Vine Tunnel)-Mecha Rogue 04: You didn't think the Mecha Rogue you  fought earlier in the game was the only one did you?  There are three of  these, and they have a quick jab attack and fire beams at you.  Defeat  them individually and you should be fine. (Suggestions for this fight are  welcome)  10. (Vein)-Diaboromon: Diaboromon has always been one of my favorite  bosses ever since I saw Digimon The Movie so long ago.  He can cause some  problems if you don't watch your health.  He fires a flame attack and  attacks with his long arms.  Each of these attacks do enough damage that  you should keep and eye on your health.  Pound him with melee or magic  attacks and the fight should go quick.  11. (Dread Note)-Lucemon: The Season four boss is back for some revenge!   This fight can be difficult if you are unsure how to hit him, so I will  help you!  When he lands you will see he is carrying a huge rock, you will  want to hit that as hard as you can!  You won't do much damage to it, but  that is normal.  After a few rounds of hitting it, you will break it, and  this is your chance to hit Lucemon!  Take full advantage of the time you  have to hit Lucemon, because he will fly off and have another huge rock,  in which you must follow the strategy stated earlier.  He has a few  powerful attacks that you will want to watch out for.  He will fly over  head and drop bombs which have take up a large portion of the screen, so  watch out.  His other attacks don't do as much damage, just watch your  health and you should be fine!  12. (Electric Mine)-LordKnightmon: The Mecha Rogue must be very powerful  if they are able to control one of the Royal Knights!  LordKnightmon can  be a pain because she poisons and is hard to hit.  When you see her  dropping flowers avoid her, because a purple cloud will follow and that is  what will poison you.  Once she finishes with that she will stop for a  second and this is your time to pound away at her!  She also uses a long- range melee attack that can do major damage.  You will want to watch your  health at all times, because this is a tough fight, but I know you can do  it!  Suggestions for this fight are welcome.  13. (Mecha Nest)-Mecha Rogue 05: This is the most powerful mecha rogue.  (besides Mecha Rogue X of course) He uses a powerful swipe attack that can  inflict major damage.  He also uses a shield that helps to protect him,  but this fight isn't that hard if you watch your health.  He is slow and  isn't very tricky.  I pounded him with melee attacks and healed when  necessary.   14. (Black Core)-Mecha Rogue X {Form One}: You have played through the  whole game to take this guy out, so let's do it!  This form is easy if you  know how to beat him.  He will attack you with melee and fire laser blasts  at you, while he is doing this, hit him with everything you have!  He will  disappear and reappear on the left or right side of the screen.  He will  fire lasers at you, or summon mecha rouges to attack you.  Beware, try and  defeat all of the mecha rogues before they go inside the "purple portals",  because they become much more powerful after they go in it.  The key to  beating him is to keep one of the mecha rogue's alive and get Mecha Rogue  X's health down to one hit left.  If you beat him while he has any of his  mecha rouge's on the screen, he will come back with most of his health.   When he only needs one hit left, destroy the last mecha rouge, and then  run up to MRX (Mecha Rogue X) and hit him before he disappears.  15. (Black Core)-Mecha Rogue X {Form Two}: Congratulations on making it  past form one!  I found this form of MRX to be the hardest.  He looks like  a huge plant and unfortunately can poison.  He doesn't move, so any chance  you get run up and pound away at him, but whenever his base begins to glow  with purple rings, RUN to the far edge of the platform!  You cannot hit  him when his base is glowing and if you are poisoned you will lose lots of  hp from it.  It is vital that you always watch your health and try not to  get poisoned.  He will also use an attack that circles the field and if it  hits you, you become "stuck" and cannot move.  When you get caught he will  send out two spinning needles that move randomly over the field.  Avoid  them at all costs, because they do lots of damage to your hp.  I cannot  stress how important it is to watch your hp in this fight.  Always try and  hit him whenever you can, (remember don't try and hit him when his base is  glowing purple).  When you destroy a health bar, he will begin to start  shooting out from the top, when he does this run to the edge of the  platform to avoid being hit.  Continue the process of hitting and running  back to the edge when necessary, and you will come out on top!  (Remember  don't use all of your recovery items, as there is still one form yet to  go!)  16. (Black Core)-Mecha Rogue X (Final Form): This is it, the final form of  the final boss!  In this fight use whatever hp/mp/recoveries you need,  because this is the end!  When the fight starts run as close as you can to  get beside/behind him.  He will use a lightning attack and if it hits you  will cause you to become "stuck".  If you get beside/behind him, he cannot  hit you with his "fire rain" or lightning attacks.  Get as close to him as  you can and pound away at him.  Be cautious though, because he will move  and try and "walk over you" when you are hitting him. After a while he  will hover in the air for a second and fly off screen.  When he does this,  heal and keep blocking.  He will send a heat wave at you and will follow  up with him flying at you.  Block and you should be ok.  When he lands get  behind/beside him and continue the process.  I found that using a darkness  power-medal is especially effective against him, so you might want to try  that out.  Remember to not let your health get too low, because he hits  hard and if you die you have to go through the whole area again!  I know  you can beat him, and I hope all of these boss strategies have helped you  throughout the game!                 ==================== ------6.Tips--------  (tps) ====================  1. In the beginning of the game, avoid large groups of Digimon at all  costs! Try and take them one at a time, and remember to block  when necessary.  2. It is ok to run away from a fight! Running away to heal is a good  thing, and you might be able to separate enemy groups. Always keep  plenty of HP, MP, Raise, and Gate discs with you!   3. Sell unnecessary items/wep/armor and remember to retrieve your Raise  Spheres if you died.  If you save and turn off your system, when you  return you must start back at the beginning of a level and all of the  traps are reset.   4. If your technique turns red that means you need to level up more,  before it can go any higher.  5. If you need a good place to level up head to the Goblin Fortress and  pound away at the Goburimon, you will level up very fast, this is a  good strategy for tech up and should last you until around level 19.  6. If you are above level 19 and have unlocked "Dry Land", a good place to  level up is at the beginning of the level. Head right at the first split  and you will come across a monolith where large groups of scorpion spawn.  Don't destroy the monolith, because that is what causes the scorpions to  spawn and you should pick up a few key chains and booster packs from the  scorpions. (Excellent place for levels and tech ups) (Reset the game to  have the scorpions spawn again)  7.  Each time you have nine key chains talk to Prince Mamemon to receive a  rare item.  Remember to open booster packs as well.  8.  The digi-elf you need to talk to for the "Undead Yard" quest is at the  top right corner of Terminal Area.  He is the digi-elf on the far left  (with the group of five).  Consult Kusanagi's faq (at gamefaqs.com) for a  detailed map to help you through the "Undead Yard".  9.  A quick way to level up your "heal" tech or support tech is to find an  mp station (purple, instead of green and heal's your mp). Stay on the  corner of it and continually use your mp skill and it will go up over time  and you will regain the mp because of the mp station.  It may seem like  cheating, but it works! (Credit goes to War Greymon X for telling me of  this trick!)  10. You gain a new mp tech at levels 12, and 22. If you are a rookie the  level 12 tech is a petty heal technique, which is very helpful.  11. Touching an enemy will damage you, so try not to get to close to an  enemy digimon.  12. Throughout the game you will encounter some digimon who have, what  looks like a crown by them.  They are much stronger than a normal digimon  and give you more experience points and drop better items.   ==================== ----7.Questions-----  (qans) ====================  Q: At what level will my digimon digivolve? A: Digimon ONLY gain digivolutions through completion of side-quests  except at level 16, where you unlock a different rookie (ex. At level 16  Agumon unlocks the Dorumon digivolve tech)  Q: How do I equip a weapon? A: Go to the digi-lab and choose "equip weapon" and choose the weapon you  wish to replace.  Q: Why do I get zapped by electricity when I try to enter station x? A: You need to go through Storm Train, which will take you to the "Power  Plant".  Destroy all of the power cores to shut down the electric trap.   Q: How do I put an Ability Chip on my weapon, and what is it? A: A mod is a slot that you can use to enhance your digimon's stats.  The  more mod slots the better.  You can equip ability chips to a mod slot by  clicking: equipment-the weapon with a mod slot/slots-edit slot-and choose  your chip.  Remember you cannot place two of the same chip on one piece of  armor or weapon, but you can have a speed chip on your weapon and a speed  chip on your armor.  Q: Why is taking so long for my skill to "tech up"? A: When you first start using a weapon it will take a while for that skill  to go up, that is how the game works.  Once you get it past 8, or so it  should start going up very fast. (this does not apply to mp techs)  Q: How much experience points do my partners get when I defeat a digimon  when playing in multiplayer? A: In multiplayer the person who defeated the enemy digimon receives all  of the experience points and everyone else receives half. (Ex. If my  Agumon defeats a Goburimon, my Agumon would receive 10 exp. while everyone  else's digimon would receive 5)  Q: I am stuck in front of a Green Wall in Venom Jungle.  What do I do? A: You must destroy the wall with a fire attack. Use "petty fire" or equip  a fire power medal to destroy the wall.  Q: I am stuck in front of an Electric Wall in Electric Mine.  What do I  do? A: You must destroy the wall with an electric attack.  Use "petty bolt" or  equip an electric power medal to destroy the wall.  Q: If I beat the game on Normal do I lose everything when going to hard  mode? A: No, you only lose all of the key items in your folder, you keep all of  your digivolutions, weapons, armor, Metal Etemon contributions, etc.  Q: Why do you call some enemies Bat, Scorpion, and Mech. Dog? A: They are not digimon their real names are Mecha Rogue 01, Mecha Rogue  02, and Mecha Rogue 03. I call them the other names for people to be able  to easily identify them.  Q: I have traded with Prince Mamemon, but he isn't in his normal spot,  where did he go? A: You can still trade with him, he is now by the entrance to the junk  shop. (Across from the chip shop)    Q: How do I do _______? A: Always read the manual, and if it does not answer your question, post  on the boards, read other people's posts, or you can email me.  ========================== ---8.Digivolution Guide---  (dgvl) ========================== Agumon -You can choose him at the beginning of the game. -When Guilmon reaches Level 16, you can go to the Digi-Lab and teach him  the Agumon "Digivolution Technique."  Veemon -You can choose him at the beginning of the game. -When Dorumon reaches Level 16, you can go to the Digi-Lab and teach him  the Veemon "Digivolution Technique."  Guilmon -You can choose him at the beginning of the game. -When Veemon reaches Level 16, you can go to the Digi-Lab and teach him  the Guilmon "Digivolution Technique."  Dorumon -You can choose him at the beginning of the game. -When Agumon reaches Level 16, you can go to the Digi-Lab and teach him  the Dorumon "Digivolution Technique."  Alphamon -If you chose Agumon in the beginning, you can get him by going on the  Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal  Area and clearing the dungeon with only 1 HP, without recovering your HP  or using a Gate Disk. This must be done on Hard Mode. -If you chose Veemon or Dorumon in the beginning, go on the "Item  Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the  dungeon, and bring back the Sword Cannon Delta. This must be done on Hard  Mode. -If you chose Guilmon in the beginning, clear Item Road after beating the  game on Hard Mode.  War Greymon X -If you chose Agumon in the beginning, clear Undead Yard in under 30  minutes and defeat all 279 enemies. -If you chose Veemon in the beginning, clear the Undead Yard on Hard Mode,  killing all 302 enemies and have 10 minutes or more remaining.  -If you chose Guilmon in the beginning, clear "Item Road" after you beat  the game. -If you chose Dorumon in the beginning, go on the "Ghost Extermination"  sidequest in the "Shrine of Seals" and clear the dungeon with more than  ten minutes remaining. This must be done on Hard Mode.  Metal Garurumon X -If you chose Agumon or Guilmon in the beginning, go on the "Item  Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the  dungeon, and bring back the Sword Cannon Delta. This must be done on Hard  Mode. -If you chose Veemon in the beginning, clear Item Road after you beat Hard  Mode (do this on Hard Mode.) -If you chose Dorumon in the beginning, you can get him by going on the  Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal  Area and clearing the dungeon with only 1 HP, without recovering your HP  or using a Gate Disk. This must be done on Hard Mode.  Imperialdramon Fighter Mode -If you chose Agumon or Guilmon in the beginning, you can get him by going  on the Booster Pack Collection sidequest set by the Digi-Elfs in the  Terminal Area and clearing the dungeon with only 1 HP, without recovering  your HP or using a Gate Disk. This must be done on Very Hard Mode. -If you chose Veemon or Dorumon in the beginning, go on the Ghost  Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM  Delta". This must be done on Very Hard Mode.  Imperialdramon Paladin Mode -Clear the "Wormhole" dungeon on Very Hard Mode.  Gallantmon Crimson Mode -Go on the "Item Retrieve" sidequest and bring back the Blast Gun Gamma.  Do this on Very Hard Mode.  Susanomon -If you chose Agumon or Guilmon in the beginning, go on the Ghost  Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM  Delta". This must be done on Very Hard Mode. -If you chose Veemon or Dorumon in the beginning, you can get him by going  on the Booster Pack Collection sidequest set by the Digi-Elfs in the  Terminal Area and clearing the dungeon with only 1 HP, without recovering  your HP or using a Gate Disk. This must be done on Very Hard Mode.  WereGarurumon X -If you chose Agumon in the beginning, go on the Ghost Extermination  sidequest in the Shrine of Seals and clear the dungeon with more than ten  minutes remaining. Do this on Hard Mode. -If you chose Veemon in the beginning, clear Item Road after you beat the  game. -If you chose Guilmon in the beginning, clear the Undead Yard on Hard  Mode, killing all 302 enemies and have 10 minutes or more remaining. -If you chose Dorumon in the beginning, clear Undead Yard, defeating all  279 enemies within 30 minutes.  Black War Greymon X -Clear the "Wormhole" dungeon on Hard Mode.  HeruclesKabuterimon X -If you chose Agumon in the beginning, then clear Item Road after you beat  the game. -If you chose Veemon in the beginning, go on the "Ghost Extermination"  sidequest in the "Shrine of Seals" and clear the dungeon with more than  ten minutes remaining. This must be done on Hard Mode. -If you chose Guilmon in the beginning, clear the Undead Yard, defeating  all 279 enemies within 30 minutes. -If you chose Dorumon in the beginning, clear the Undead Yard on Hard  Mode, killing all 302 enemies and have 10 minutes or more remaining.  Beelzemon X -If you chose Agumon in the beginning, clear Item Road on Hard Mode after  you beat the game. -If you chose Veemon or Guilmon in the beginning, you can get him by going  on the Booster Pack Collection sidequest set by the Digi-Elfs in the  Terminal Area and clearing the dungeon with only 1 HP, without recovering  your HP or using a Gate Disk. This must be done on Hard Mode. -If you chose Dorumon in the beginning, clear Item Road on Hard Mode after  you beat the game and collect 20 items. (? - you may need to do this on  all Item Road quests on Hard Mode, but I'm not sure of the requirement)  Clavis Angemon -If you chose Agumon in the beginning, clear the Undead Yard on Hard Mode,  killing all 302 enemies and have 10 minutes or more remaining. -If you chose Veemon in the beginning, clear Undead Yard, defeating all  279 enemies within 30 minutes. -If you chose Guilmon in the beginning, go on the "Ghost Extermination"  sidequest in the "Shrine of Seals" and clear the dungeon with more than  ten minutes remaining. This must be done on Hard Mode. -If you chose Dorumon in the beginning, clear Item Road after you beat the  game, and collect 20 items there. (? - see above)  Unless otherwise noted, do it on Normal. When I say beat the game, I mean  beat the game on that difficulty (i.e., if I say clear Item Road on Hard  after you beat the game, you only need to beat Hard, not Very Hard.) If  you have any suggestions please e-mail me. Special thanks to Shining Celebei for allowing me to use his digivolution  guide.  ======================= --9.Signature Weapons--  (sgwp) =======================  Congratulations! If you are reading this you have probably beaten the game  so many times you have lost count, and you are now looking for that  special weapon that is only built for your digimon!  Some people claim  there to be multiple ways of getting signature weapons, but I found this  way to be the easiest way to obtain them.  To obtain your Digimon's Signature Weapon you must defeat all of the  following bosses in hard mode and you cannot turn off/reset the system  even if you die.  I am sure you must also have at least 2500 tech. to  obtain them.   HARD MODE LIST OF BOSSES FOR SIGNATURE WEAPONS: 1. Blossomon (Death Valley) 2. Mammothmon (Death Valley) 3. Apokarimon (Death Valley) 4. Skull Greymon (Dry Land) 5. Scorpiomon (Dry Land) 6. MaloMyotismon (Dry Land) 7. ShogunGekomon (Venom Jungle) 8. Diaboromon (Venom Jungle) 9. Lucemon (Venom Jungle) 10.Lorknightmon (Machine Pit) 11.Mecha Rogue 05 (Machine Pit) 12.Mecha Rogue X {All Forms) (Machine Pit)  Congratulations for making it this far, and you are now very close to  achieving your signature weapon!  Now you must go to Death Valley walk  across the bridge, right before the area where the "rock trap" is and you  will fight a "King Numemmon".  After you defeat the "King Numememon", you  will receive the Signature Weapon of the Digimon you used to defeat the  "King Numemeon" plus 4000 bits. #Note: You can only receive a digimon's signature weapon once, and if done  in multiplayer mode only the first player will get the signature weapon. (Special thanks to: comacoma and Calvin0 for the discovery)       Here is a list of all of the signature weapons:  Veemon- Light Bringer (Slash 2500)  Guilmon- Data Destroyer (Stab 2500)  Dorumon- Hyakki Yako (Bash 2500)  Susanoomon- Orochi Slayer (Blunt 2500)  Hercules Kabuterimon X- Nightmare Lance (Blunt 2500)  WereGarurumon X- Dark Shadow (Slash 2500)  Imperialdramon Paladin Mode- Omega Blade (Slash 2500)   Clavis Angemon- Stargazer (Stab 2500)  Gallantmon Crimson Mode- Invisible (Stab 2500)  War Greymon X- Kaiser Knuckles (Crush 2500)  Black Wargreymon X- Demon Arm (Crush 2500)  Beelzemon- Nosferatus (Shot 2500)  Metal Garurumon X- Executor (Shot 2500)  Imperialdramon Fighter Mode- Dbl Positron (Shot 2500)  Alphamon- Plasma Blade (Bash 2500) Special thanks to Black Wargreymon09 for the list.   ==================== ----10.Credits------  (crdts) ====================  God- For blessing me with a wonderful family, friends, and everything  else.  Joseph and Lindsey- For helping me Co-op through the game  Parents and friends- For always being there  Bandai- For making this great game!  Tara, Formby, Ezed, Med-Jai, and Vlad- For being great people!  Special thanks to Formby, xxx555, Bilbo, squirtle304, Ironlad_9, Papa G,  War Greymon X, Cagriman, SenakuJin, Shining Celebei, Black Wargreymon09,  comacoma, Calvin0, Kusanagi Blade, Cory, and Blue Garuda for help with  this guide!  GameFAQs.com -For hosting this!  The current sites have permission to host my faq: www.GameFAQs.com www.Neoseeker.com www.cheatcc.com www.supercheats.com www.cheathappens.com www.gamerhelp.com www.honestgamers.com www.ign.com www.gameplayworld.com www.a2zcheats.com I'm sure there will be more credit to give out as I finish this guide

sumber : gamefaq.com
   

Tidak ada komentar:

Posting Komentar

Exchange Follower

Popular Posts